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Welcome
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Thanks for visiting the Game Turn
Developer Page. Game Turn is still very early in it's development,
I welcome any help or input anyone would like to provide.
The source code for Game Turn is available on the Download
page.
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Philosophy
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Game Turn's goal is to allow war
gamers to take full advantage of the Internet and PC's, taking care
of the drudgery involved in playing war games while retaining the
enjoyable parts for the players.
Game Turn is open source so that it can spread as far and as wide
as possible. As an avid Grognard, the developer of this software
wants to play as many games and opponents as possible. I'm hoping
this software will make that possible. But I also want the computer
to handle some of the work! Tasks like tracking supply lines or
marking which units have moved should be taken care of by this software.
Game Turn will always expose how it's calculting items like supply
(and allow the player to override what it's doing), but remove from
the player the burden of manually calculating, in this example,
the supply state of every unit on every turn.
To sum up, we want to keep the fun, keep the learning and exploration,
but allow the software to handle what we want to delegate to it.
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Milestones
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When finished Game Turn will have
four major components:
- Player - The software players use when playing
a game. A desktop Windows application.
- Author - The tool used to adapt games for use
in Game Turn.
- Web Site - This web site will allow players
to find opponents and games.
- Server - A server to allow players who cannot
connect Peer to Peer to play live. The server will facilitate
multiplayer games. The server can also be used in situations
like tournaments to prohibit cheating.
The Game Turn roadmap of release milestones:
"Dogfood": Non-computer assisted Author/Player that
work together
"Cat Chow": Computer assist movement and combat added
"Shark": Card handling added
"Spider": Web functionality (upload/download gameboxes).
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